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Project MgmtUnreal Engine 5C++

Game Dev Program — Unreal Engine 5

A year-long program where students learn C++, then design and ship a full playable game level in Unreal Engine 5 — which I scope, mentor, and project-manage to the finish line.

vimeo · demo
Role

Project Manager & Mentor

Timeline

2025–26

Tools

Unreal Engine 5, C++, Stanford / Tom Looman course

The Problem

Getting students to ship a real game in a year depends more on scope and follow-through than on code. Most never finish — the idea balloons, or motivation fades before the deadline. The challenge is turning ambition into something that ships.

The Approach

  • Structured the year in two halves: the first six months, students learn C++ fundamentals through a Stanford-instructed Unreal Engine course (Tom Looman).
  • In the second six months, each team designs and builds a full playable level of a prototype game.
  • My role is project management — scoping each idea down to something shippable, keeping motivation up, and ideating with teams when they get stuck.
  • Held a hard end-of-year deadline and kept everyone on track so the work shipped.

The Outcome

1 yr

C++ foundations → a shipped game

6 mo

From prototype to a playable level

Shipped

Scoped and finished on deadline

Let's work together.

Building something I should see, or hiring for a problem worth solving? I'd be glad to talk.